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Louis XIV

Win majorities on the courtiers you need, one carefully placed influence marker at a time.

Intrigue at Versailles: you place influence markers on twelve courtier tiles, then cash in majorities to have those courtiers carry out missions for you. A tight, thinky Alea game with almost no luck and constant blocking.

Influence spills onto neighbouring tilesMissions give clear point targetsAlmost no luck once the cards are dealt

Who it's for

Four experienced players who enjoy majority battles and don't need theme to stay engaged.

Not for you if…

You want a relaxed evening or a game with atmosphere. The Versailles setting is a coat of paint, the rules take real explaining, and at a hundred minutes with heavy blocking it can grind for anyone who falls behind.

Vibe's take

Quiet, concentrated and slightly ruthless. Every placement is read by everyone, so bluffing about your real target matters.

#1,199 on BGG

of over 30,000 ranked board games

Published 2005 · 21 years ago

older than 87% of games

In 6,723 collections

collected more than 68% of games

2–4 players · ages 12+

Best with 4

75–100 min

longer than 82% of games · typical 30–90 min

Complexity: demanding

Takes some learning · 3.0 out of 5 · heavier than 84%

Opinions: broad agreement

Most people rate it similarly

Language: little text

A few terms, easy to look up

Play style: competitive