Carolus Magnus

Buy mercenary loyalty, seize hex regions, and watch the map shrink as your towers go up.

πŸ‘₯ 2–4 players⏱ approx. 60 minπŸͺ„ A round to warm up10+
SdJ 2000 Β· nominatedβ˜… 6.3 Β· BGG #1,851

Who it's for

Players who enjoy abstract area majority with hard positional decisions. Three players is the acknowledged sweet spot.

Not for you if…

You want theme, story or a forgiving learning curve. The colour-control mechanism is unintuitive at first, analysis paralysis is common, and the medieval setting is pure wallpaper.

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Vibe's take

Chess-like tension in a medieval coat. Turns are short, but each one can flip a majority you spent three moves building.

See how it plays

About this game

Charlemagne's realm as a ring of small hex regions. You place coloured mercenary cubes to win majorities, then build towers on the regions you control, and controlled regions merge into ever larger blocks. First to place all towers wins.

Colour loyalty shifts constantly between playersControlled regions merge into bigger blocksBoard shrinks toward a sharp endgame

By the numbers

Players

Best at 3 playersWorks with 2–4

Duration

60 min

Ages 10+

Complexity

2.6 / 5 β€” Medium

BGG Rating

6.3/10

Rank #1,851

3.8k ratings

Published

2000

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