Buy mercenary loyalty, seize hex regions, and watch the map shrink as your towers go up.
Who it's for
Players who enjoy abstract area majority with hard positional decisions. Three players is the acknowledged sweet spot.
Not for you ifβ¦
You want theme, story or a forgiving learning curve. The colour-control mechanism is unintuitive at first, analysis paralysis is common, and the medieval setting is pure wallpaper.
Vibe's take
Chess-like tension in a medieval coat. Turns are short, but each one can flip a majority you spent three moves building.
Charlemagne's realm as a ring of small hex regions. You place coloured mercenary cubes to win majorities, then build towers on the regions you control, and controlled regions merge into ever larger blocks. First to place all towers wins.
Get it
Players
Duration
60 min
Ages 10+
Complexity
2.6 / 5 β MediumBGG Rating
6.3/10
Rank #1,851
3.8k ratings
Published
2000