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Carolus Magnus

Buy mercenary loyalty, seize hex regions, and watch the map shrink as your towers go up.

Charlemagne's realm as a ring of small hex regions. You place coloured mercenary cubes to win majorities, then build towers on the regions you control, and controlled regions merge into ever larger blocks. First to place all towers wins.

Colour loyalty shifts constantly between playersControlled regions merge into bigger blocksBoard shrinks toward a sharp endgame

Who it's for

Players who enjoy abstract area majority with hard positional decisions. Three players is the acknowledged sweet spot.

Not for you if…

You want theme, story or a forgiving learning curve. The colour-control mechanism is unintuitive at first, analysis paralysis is common, and the medieval setting is pure wallpaper.

Vibe's take

Chess-like tension in a medieval coat. Turns are short, but each one can flip a majority you spent three moves building.

#1,866 on BGG

of over 30,000 ranked board games

Published 2000 Β· 26 years ago

older than 92% of games

In 4,358 collections

collected more than 53% of games

2–4 players Β· ages 10+

Best with 3 Β· publisher: 12+

about 60 min

longer than 62% of games Β· typical 30–90 min

Complexity: medium

One warm-up round Β· 2.6 out of 5 Β· heavier than 71%

Opinions: usual spread

A normal range of ratings

Language: no text

Playable without the language

Play style: in teams