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Arkadia

Build houses, hoard the right family's seals, and cash them the round before everyone else does.

A city-building game where you place builders around houses to claim them, then collect the seals of four noble families. Every house you build also adds a stone to the growing castle, which sets what each family's seal is worth β€” and doubles as the game clock. Most gold at the end wins.

Seal values shift as the castle growsThe castle is both scoring track and countdownSixty minutes, best at three players

Who it's for

Players who like medium-weight euros with a market-timing feel and enjoy watching a board physically build up over the game.

Not for you if…

You want a game you can settle into β€” mistiming one big cash-out can decide the whole thing, and it rewards experienced players heavily. Newcomers often only understand the seal economy after their first loss.

Vibe's take

Constant low-grade tension between banking points now and betting on a better rate later. The castle physically growing in the middle of the table makes the endgame pressure very visible.

#1,559 on BGG

of over 30,000 ranked board games

Published 2006 Β· 20 years ago

older than 85% of games

In 4,881 collections

collected more than 57% of games

2–4 players Β· ages 8+

Best with 3 Β· publisher: 10+

45–60 min

longer than 62% of games Β· typical 30–90 min

Complexity: medium

One warm-up round Β· 2.6 out of 5 Β· heavier than 71%

Opinions: broad agreement

Most people rate it similarly

Language: no text

Playable without the language

Play style: competitive

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