Place tiles on a nine-by-nine grid and end with the fewest separate groups, capturing carefully so you do not split your own.
Triskel is an abstract game on a nine-by-nine grid that turns the usual goal upside down: the aim is to have the fewest separate groups of tiles at the end. Each player holds five tiles and places one per turn, then draws a replacement. Each space can take three kinds of tile, a letter, a number, or the symbol of the three-by-three sector the space belongs to. You can also capture an opponent's tile by placing a legal tile in its place, but only if taking it does not split one of your own groups into pieces. If players tie on groups, the one who captured the fewest tiles wins. About forty minutes, for two to five players, with a tidy, puzzly feel.
Who it's for
You like abstract games with an unusual goal and enjoy connectivity puzzles for two to five players.
Not for you ifβ¦
You want a theme or a lot of luck. This is a pure abstract of grids and connections.
Vibe's take
Quiet, tricky and slightly backwards. You want to stay connected, so each capture is a small risk, and the tie-break rewards restraint.
older than 84% of games
collected more than 38% of games
Best with 4 or 5
shorter than 58% of games Β· typical 30β90 min
Explained in 5 minutes Β· 1.7 out of 5 Β· lighter than 67%
A normal range of ratings
Playable without the language