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Triskel

Place tiles on a nine-by-nine grid and end with the fewest separate groups, capturing carefully so you do not split your own.

Triskel is an abstract game on a nine-by-nine grid that turns the usual goal upside down: the aim is to have the fewest separate groups of tiles at the end. Each player holds five tiles and places one per turn, then draws a replacement. Each space can take three kinds of tile, a letter, a number, or the symbol of the three-by-three sector the space belongs to. You can also capture an opponent's tile by placing a legal tile in its place, but only if taking it does not split one of your own groups into pieces. If players tie on groups, the one who captured the fewest tiles wins. About forty minutes, for two to five players, with a tidy, puzzly feel.

Fewest groups winsLetter, number or sector-symbol tilesCapture, but never split your own group

Who it's for

You like abstract games with an unusual goal and enjoy connectivity puzzles for two to five players.

Not for you if…

You want a theme or a lot of luck. This is a pure abstract of grids and connections.

Vibe's take

Quiet, tricky and slightly backwards. You want to stay connected, so each capture is a small risk, and the tie-break rewards restraint.

#2,988 on BGG

of over 30,000 ranked board games

Published 2007 Β· 19 years ago

older than 84% of games

In 2,631 collections

collected more than 38% of games

2–5 players Β· ages 8+

Best with 4 or 5

30–40 min

shorter than 58% of games Β· typical 30–90 min

Complexity: light

Explained in 5 minutes Β· 1.7 out of 5 Β· lighter than 67%

Opinions: usual spread

A normal range of ratings

Language: no text

Playable without the language

Play style: competitive

Theme & categories