Build the ancient wonders together, then fight over who gets the credit by offering cards on other players' turns.
Everyone at the table works together to raise the wonders of the ancient world, but only one of you gets the credit. Cards are the building material. Each wonder needs a pile of them, and each of you wants to provide the biggest share, because that is how you collect scoring disks in four suits. The twist: you act on other players' turns too. When someone else is active, you offer them cards, and a good offer earns you points or even a disk. Wonders, disk sets and card trading are the three ways to score. The game ends when a player takes the last disk of any suit, so you can steer the finish. The subtitle says it all: why the eighth wonder was never built.
Who it's for
You like cooperative-feeling construction that secretly turns into a points race, and you want a game where nobody sits idle.
Not for you if…
You dislike table-wide haggling or you play with only two people, as it needs at least three.
Vibe's take
Lively and interactive. There is hardly any waiting, since every turn is a negotiation, and you are constantly guessing what others will accept.
older than 87% of games
collected more than 41% of games
Best with 3 · publisher: 10+
shorter than 51% of games · typical 30–90 min
One warm-up round · 2.3 out of 5 · heavier than 63%
Most people rate it similarly
Playable without the language