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Tower of Babel

Build the ancient wonders together, then fight over who gets the credit by offering cards on other players' turns.

Everyone at the table works together to raise the wonders of the ancient world, but only one of you gets the credit. Cards are the building material. Each wonder needs a pile of them, and each of you wants to provide the biggest share, because that is how you collect scoring disks in four suits. The twist: you act on other players' turns too. When someone else is active, you offer them cards, and a good offer earns you points or even a disk. Wonders, disk sets and card trading are the three ways to score. The game ends when a player takes the last disk of any suit, so you can steer the finish. The subtitle says it all: why the eighth wonder was never built.

Players act on every turn, not only their ownSeven wonders at most, built togetherEnds when a disk suit runs out

Who it's for

You like cooperative-feeling construction that secretly turns into a points race, and you want a game where nobody sits idle.

Not for you if…

You dislike table-wide haggling or you play with only two people, as it needs at least three.

Vibe's take

Lively and interactive. There is hardly any waiting, since every turn is a negotiation, and you are constantly guessing what others will accept.

#2,739 on BGG

of over 30,000 ranked board games

Published 2005 · 21 years ago

older than 87% of games

In 2,940 collections

collected more than 41% of games

3–5 players · ages 12+

Best with 3 · publisher: 10+

about 45 min

shorter than 51% of games · typical 30–90 min

Complexity: medium

One warm-up round · 2.3 out of 5 · heavier than 63%

Opinions: broad agreement

Most people rate it similarly

Language: no text

Playable without the language

Play style: competitive

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