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Sun Tzu

Play cards secretly to provinces, reveal them one by one, and outwit your opponent in a duel to unify ancient China.

In 506 BC, Sun Tzu fooled King Shao into spreading out his army and then crushed it piece by piece. This two-player card game turns that kind of cunning into a duel over China. One of you leads Sun Tzu, the other King Shao, and the goal is to unify the country by deploying armies and forces, not by brute force alone. Each turn you play cards face-down to specific provinces, then reveal them province by province and see who wins each local fight. It is part bluffing, part guessing, and part tug-of-war over regions. The game is also published as Dynasties. About thirty minutes of sharp, simultaneous planning for exactly two players.

Secret, simultaneous card placementReveal and resolve province by provinceAlso published as Dynasties

Who it's for

You and one other person like bluffing duels with a real tug-of-war and want something short that still feels tactical.

Not for you if…

You dislike guessing games or want more than two players. It is a pure duel.

Vibe's take

Sharp, tense and full of bluffing. Every round is a small guessing game about where your opponent will commit, and the province-by-province reveal keeps you leaning forward.

#1,981 on BGG

of over 30,000 ranked board games

Published 2005 Β· 21 years ago

older than 87% of games

In 4,060 collections

collected more than 50% of games

2 players Β· ages 10+

Best with 2

about 30 min

shorter than 69% of games Β· typical 30–90 min

Complexity: medium

One warm-up round Β· 2.1 out of 5 Β· heavier than 52%

Opinions: broad agreement

Most people rate it similarly

Language: little text

A few terms, easy to look up

Play style: competitive

Theme & categories