China

Fight for influence in nine Chinese regions by placing houses and emissaries with cards.

πŸ‘₯ 3–5 players⏱ approx. 45 minπŸͺ„ A round to warm up10+
β˜… 6.5 Β· BGG #1,419

Who it's for

You like area-majority games with a short playtime and a clean map. A lovely choice for three players who like to calculate.

Not for you if…

You want a lot of theme or a lot of player interaction by negotiating. It is an abstracted scoring puzzle, and one clever opponent can pull ahead.

🦊

Vibe's take

Tidy, tactical and tense. Every card helps you and gives your opponents ideas, and the scoring creates a slow squeeze on the board.

About this game

China is an abstract game of political influence, played out on a map of China divided into nine regions. Hundreds of years ago, regional rulers fought each other to become the new Emperor, and now you play cards to place your pieces, houses and emissaries, into those regions. When every house space in a region is filled, or at the end of the game, players score the majorities. At the end, you also score emissary majorities across two neighboring regions, plus bonus points for a chain of four or more houses along a road. Clever timing matters, because every card both helps you and gives others a chance. It is easy to learn, tense, and over in under an hour. A strong pick for three to five people who enjoy outthinking each other.

Nine regions to fight over by majoritiesHouses, emissaries and road chains all scoreOpen drafting from the card display

By the numbers

Players

Best at 3 playersWorks with 3–5

Duration

45 min

Ages 10+

Complexity

2.3 / 5 β€” Light

BGG Rating

6.5/10

Rank #1,419

4.6k ratings

Published

2005

Designed by

Michael Schacht

Published by

ABACUSSPIELE, Überplay

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