Mash two factions into one deck and crush bases with a very silly army.
Who it's for
You like card games where the fun is in the combos and the trash talk, and you do not mind losing a plan to someone's well-timed zinger.
Not for you ifβ¦
You get grumpy when opponents undo your work or you want a calm, fully predictable game. Targeted sabotage is the whole point here.
Vibe's take
Chaotic and cheeky: you spend most turns grinning about a combo that only exists because of the two factions you picked. Opponents will wreck your carefully placed minions, and you will wreck theirs right back.
Pick two factions, say pirates and zombies, shuffle their 20-card decks together, and you are suddenly playing a mashup army that nobody else at the table has. The goal is to smash bases: you play minions onto them to add power and action cards to cause trouble, and once a base reaches its breaking point, the players with the most power there score points. Each faction bends the rules in its own way, so Dinosaurs plus Ninjas feels nothing like Wizards plus Robots. It is silly, spiteful and combo-driven, and it rewards the player who loves a clever, mean little trick more than the one who plans ten turns ahead.
Get it
Players
Duration
45 min
Ages 10+
Complexity
2.1 / 5 β LightBGG Rating
6.5/10
Rank #1,340
29k ratings
Published
2012
Language
Heavy text
Designed by
Paul Peterson
Published by
IELLO, Alderac Entertainment Group, Pegasus Spiele, Hobby World, GalΓ‘pagos Jogos and 10 more