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Saint Malo

Roll five dice, draw your own pirate-threatened port town, and keep soldiers ready for the raids.

Published by
alea
Editions by
Ravensburger

Saint Malo is a dice-rolling city builder where your town lives on a wipe-off board. You roll five dice, then spend the results on resources, characters and buildings, and you draw each one onto your own grid with a marker. Place a storehouse, put a merchant next to it, and the coins start trickling in every turn. Soldiers matter too: pirates raid the coast, and a thin defense can wipe out half your town. Designers at alea rate it two out of ten for difficulty, and it plays like a lighter cousin of Roll Through the Ages with erasable pencil work. Two to five players, around forty-five minutes, and best as a duel.

Draw your city on a wipe-off boardDice combos create buildings and peoplePirate attacks punish thin defenses

Who it's for

You like roll-and-write with real building and placement flavor, and a medium-weight dice game that works nicely with two.

Not for you if…

You want deep strategy or no luck at all. Dice dominate, and the drawing on a board is simple, not a puzzle.

Vibe's take

Light, tactile and a little tinkering. Rolling and re-rolling gives the tension, the marker on the board gives the satisfaction, and every pirate raid is a quiet gamble on how much you defended.

#3,405 on BGG

of over 30,000 ranked board games

Published 2012 Β· 14 years ago

older than 72% of games

In 4,058 collections

collected more than 50% of games

2–5 players Β· ages 10+

Best with 2 Β· publisher: 9+

about 45 min

shorter than 51% of games Β· typical 30–90 min

Complexity: medium

One warm-up round Β· 1.9 out of 5 Β· lighter than 58%

Opinions: broad agreement

Most people rate it similarly

Language: little text

A few terms, easy to look up

Play style: competitive

Theme & categories