Roll five dice, draw your own pirate-threatened port town, and keep soldiers ready for the raids.
Saint Malo is a dice-rolling city builder where your town lives on a wipe-off board. You roll five dice, then spend the results on resources, characters and buildings, and you draw each one onto your own grid with a marker. Place a storehouse, put a merchant next to it, and the coins start trickling in every turn. Soldiers matter too: pirates raid the coast, and a thin defense can wipe out half your town. Designers at alea rate it two out of ten for difficulty, and it plays like a lighter cousin of Roll Through the Ages with erasable pencil work. Two to five players, around forty-five minutes, and best as a duel.
Who it's for
You like roll-and-write with real building and placement flavor, and a medium-weight dice game that works nicely with two.
Not for you ifβ¦
You want deep strategy or no luck at all. Dice dominate, and the drawing on a board is simple, not a puzzle.
Vibe's take
Light, tactile and a little tinkering. Rolling and re-rolling gives the tension, the marker on the board gives the satisfaction, and every pirate raid is a quiet gamble on how much you defended.
older than 72% of games
collected more than 50% of games
Best with 2 Β· publisher: 9+
shorter than 51% of games Β· typical 30β90 min
One warm-up round Β· 1.9 out of 5 Β· lighter than 58%
Most people rate it similarly
A few terms, easy to look up