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Machi Koro

Roll a die, collect rent from the buildings you own, and race to finish four landmarks.

You are the new mayor of a town that consists of a wheat field, a bakery and one die. Each turn you roll, collect income from any building whose number came up, and spend the coins on the next building. First mayor to finish all four landmarks wins.

Buildings pay out even on other players' rollsEngine building in thirty minutesClear market of cards, no hidden information

Who it's for

Groups who want a light economic game with visible progress and constant small payoffs. Works nicely as a first taste of engine building.

Not for you if…

You dislike luck deciding the pace: a cold streak of rolls can leave you a full landmark behind with little to do about it. The base game's card mix also gets repetitive after a dozen plays.

Vibe's take

Fast, loud and cheerful, with everyone leaning in on every roll because someone else's number can still pay you. The turns are short enough that waiting never bites.

#1,401 on BGG

of over 30,000 ranked board games

Published 2012 Β· 14 years ago

older than 72% of games

In 60,378 collections

collected more than 98% of games

2–4 players Β· ages 8+

Best with 4 Β· publisher: 10+

about 30 min

shorter than 69% of games Β· typical 30–90 min

Complexity: light

Explained in 5 minutes Β· 1.5 out of 5 Β· lighter than 72%

Opinions: usual spread

A normal range of ratings

Language: some text

Text on cards or in the rules

Play style: competitive

Theme & categories