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Saboteur Gold

Dwarves dig for gold, saboteurs quietly ruin the tunnels, and nobody knows who is who.

Saboteur Gold is a compilation of the base game plus its expansion, released in 2011. Everyone is a gold-digging dwarf or a saboteur, and only you know your own role. On your turn you either lay a tunnel card to extend the mine from the start toward one of the hidden goal cards, or play an action card to help or hinder someone, say by breaking a pickaxe. If the diggers reach the gold, they share the loot. If the deck runs out first, the saboteurs cash in. After three rounds the dwarf with the most gold wins. It seats up to twelve, runs about half an hour, and works best with five to eight. Expect accusations by round two.

Secret roles: dwarf or saboteurTunnel cards toward hidden goldCompilation of base game and expansion

Who it's for

You have a larger group, five to eight is the sweet spot, and you want hidden roles with bluffing and finger-pointing.

Not for you if…

You are only two or three, where the roles lose their bite, or you want a cooperative game with no betrayal.

Vibe's take

Loud and suspicious. You build, you accuse, and you notice that every helpful-looking card might be a lie.

Published 2011 · 15 years ago

older than 75% of games

In 3,743 collections

collected more than 47% of games

2–12 players · ages 8+

Best with 5 or 6 or 7 or 8

about 30 min

shorter than 69% of games · typical 30–90 min

Complexity: light

Explained in 5 minutes · 1.5 out of 5 · lighter than 73%

Opinions: broad agreement

Most people rate it similarly

Language: no text

Playable without the language

Play style: in teams

With a hidden traitor at the table