Dwarves dig for gold, saboteurs quietly ruin the tunnels, and nobody knows who is who.
Saboteur Gold is a compilation of the base game plus its expansion, released in 2011. Everyone is a gold-digging dwarf or a saboteur, and only you know your own role. On your turn you either lay a tunnel card to extend the mine from the start toward one of the hidden goal cards, or play an action card to help or hinder someone, say by breaking a pickaxe. If the diggers reach the gold, they share the loot. If the deck runs out first, the saboteurs cash in. After three rounds the dwarf with the most gold wins. It seats up to twelve, runs about half an hour, and works best with five to eight. Expect accusations by round two.
Who it's for
You have a larger group, five to eight is the sweet spot, and you want hidden roles with bluffing and finger-pointing.
Not for you if…
You are only two or three, where the roles lose their bite, or you want a cooperative game with no betrayal.
Vibe's take
Loud and suspicious. You build, you accuse, and you notice that every helpful-looking card might be a lie.
older than 75% of games
collected more than 47% of games
Best with 5 or 6 or 7 or 8
shorter than 69% of games · typical 30–90 min
Explained in 5 minutes · 1.5 out of 5 · lighter than 73%
Most people rate it similarly
Playable without the language
With a hidden traitor at the table