A tunnel-digging card game where one of your friends secretly wants the whole dig to collapse.
Who it's for
Big groups looking for a fast, social party game with a hidden-traitor twist, perfect alongside Werewolf or The Resistance fans.
Not for you ifβ¦
You take being sabotaged personally, or you want a game with real strategic depth beyond bluffing and card luck.
Vibe's take
sneaky, quick, social, light, tense
Somewhere underground, a band of dwarves is racing to reach the gold before their tools give out, except one or two of them secretly want the dig to fail. Each turn you play a tunnel card to extend the path, sabotage a rival's pickaxe or lantern, or repair your own, all while side-eyeing the table for who is stalling the group. Nobody knows who the traitors are until the gold is finally reached, or the deck runs dry, and only then do the cards turn over and the real payout begins. It plays in under half an hour and comfortably seats up to ten, which makes it a go-to whenever your group is bigger than your usual game night.
Get it
Players
Duration
30 min
Ages 8+
Complexity
1.3 / 5 β Very LightBGG Rating
6.4/10
Rank #1,568
37k ratings
Published
2004