Time Bomb

Insert your pin, hope it's not the detonator, and try to figure out who is quietly steering you wrong.

πŸ‘₯ 4–8 players⏱ approx. 30 minπŸͺ„ Rules in 5 min10+
β˜… 6.3 Β· BGG #2,013

Who it's for

Hidden role fans who want the original wire-cutting tension in a fast, easy-to-teach package for big groups.

Not for you if…

You want cooperative trust without the possibility of betrayal, because someone at this table is actively working against you.

🦊

Vibe's take

tense, paranoid, social, quick, dramatic

See how it plays

About this game

Time Bomb is the game that started it: insert your pins facedown into a shared row of cards, hoping to find the detonator wire before the saboteurs on your team quietly steer everyone toward it. There is no board, no timer prop, just cards, secrets and a room full of people you increasingly cannot trust. Roles flip the group dynamic every game, since the traitors know each other but the loyalists know nothing, and reading who is stalling on purpose becomes the entire evening's entertainment.

Classic hidden-role bomb defusalSecret saboteurs among loyalistsScales up to eight players

By the numbers

Players

Best at 6–7 playersWorks with 4–8

Duration

1–30 min

Ages 10+

Complexity

1.1 / 5 β€” Very Light

BGG Rating

6.3/10

Rank #2,013

2.3k ratings

Published

2016

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