A Sengoku-era dice war for Japan's 11 castles: roll soldiers into place and chain reinforcements for a comeback.
Rumble Nation (2017) is an area-control dice game about the Sengoku era, first released in Japan as Tenka Meidou. You are a warlord fighting for supremacy over Japan's 11 castles. You roll three dice to decide where soldiers get deployed, and tactic cards give you one-off tricks to bend the war your way. Win a castle and reinforcements can chain through your neighbors, so a defeat can turn into a victory if you read the board right. It's a dice-and-cards brawl with a sharp eye for adjacency, quick at 40 minutes and best with four.
Who it's for
You like area-control games with dice drama and a historical Japan setting, played with a loud group.
Not for you ifβ¦
You want a calm planner with no dice. Luck swings can undo a good plan.
Vibe's take
Dicey and dramatic. Sparks fly from battle to battle, and one lucky chain can flip the whole map in your favor.
older than 54% of games
collected more than 60% of games
Best with 4 Β· publisher: 10+
shorter than 58% of games Β· typical 30β90 min
One warm-up round Β· 1.8 out of 5 Β· lighter than 62%
Most people rate it similarly
A few terms, easy to look up