Back

Rumble Nation

A Sengoku-era dice war for Japan's 11 castles: roll soldiers into place and chain reinforcements for a comeback.

Rumble Nation (2017) is an area-control dice game about the Sengoku era, first released in Japan as Tenka Meidou. You are a warlord fighting for supremacy over Japan's 11 castles. You roll three dice to decide where soldiers get deployed, and tactic cards give you one-off tricks to bend the war your way. Win a castle and reinforcements can chain through your neighbors, so a defeat can turn into a victory if you read the board right. It's a dice-and-cards brawl with a sharp eye for adjacency, quick at 40 minutes and best with four.

Three dice deploy your soldiersReinforcement chains across castlesTactic cards as once-per-game tricks

Who it's for

You like area-control games with dice drama and a historical Japan setting, played with a loud group.

Not for you if…

You want a calm planner with no dice. Luck swings can undo a good plan.

Vibe's take

Dicey and dramatic. Sparks fly from battle to battle, and one lucky chain can flip the whole map in your favor.

#981 on BGG

of over 30,000 ranked board games

Published 2017 Β· 9 years ago

older than 54% of games

In 5,216 collections

collected more than 60% of games

2–4 players Β· ages 8+

Best with 4 Β· publisher: 10+

20–40 min

shorter than 58% of games Β· typical 30–90 min

Complexity: medium

One warm-up round Β· 1.8 out of 5 Β· lighter than 62%

Opinions: broad agreement

Most people rate it similarly

Language: little text

A few terms, easy to look up

Play style: competitive