A medieval Risk where you race to seven crowns with order cards, castles and dice battles.
Risk: Europe, the 2015 medieval take on the classic, swaps the world map for a continent of crowns. You rule a feudal kingdom, building castles, taxing subjects, expanding your lands and fighting battles. It looks like Risk, but turns work differently: you hold a deck of orders and use them to decide what your kingdom does each round. There are four armies and seven starting kingdoms, each with their own strengths, and King's Orders cards that shape your strategy. The goal is to be the first to control seven crowns, with each city giving one and mission cards offering more. It is a serious, long Risk for two to four players, at around three hours.
Who it's for
You like Risk but want more planning and a medieval flavour, and your group is ready to commit most of an evening.
Not for you ifβ¦
You are after a quick dice-and-armies game or you dislike the risk of being knocked out. This one is long and elimination is possible.
Vibe's take
Grand, slow-burning and a little treacherous. Orders let you plan ahead, but a bad roll or a neighbour's grab can undo a plan in one turn.
older than 63% of games
collected more than 54% of games
Best with 4 Β· publisher: 14+
longer than 95% of games Β· typical 30β90 min
Takes some learning Β· 2.6 out of 5 Β· heavier than 73%
A normal range of ratings
A few terms, easy to look up