Back

Risk: Star Wars – Clone Wars Edition

Classic Risk dice-and-conquest on a Clone Wars galaxy, with Republic clone troopers against the Separatists.

A year into the Clone Wars, the Galactic Republic is in all-out war with the Confederacy of Independent Systems. Risk: Star Wars – Clone Wars Edition (2005) puts that war on the classic Risk frame: you command either the Republic's clone troopers or the Separatists and fight over planets across the galaxy. Armies move across areas, you roll dice to resolve battles, and the player who controls the most planets and builds up the majority wins ground. It is a variant of Risk for two to four players, with the Prequel-era setting and roughly two hours of conquest. Not to be confused with the Original Trilogy edition of Risk: Star Wars.

Risk rules with Clone Wars themeRepublic against SeparatistsConquer planetary battlegrounds

Who it's for

You enjoy classic Risk and want it in a Star Wars wrapper with players who like a long dice-driven conquest.

Not for you if…

You dislike dice-heavy conquest or hate long games with player elimination pressure. It plays like Risk.

Vibe's take

Familiar Risk tension: you build up, roll, hold your breath and sometimes lose a stack to bad dice. The Star Wars setting adds flavour, not new tactics.

#7,378 on BGG

of over 30,000 ranked board games

Published 2005 · 21 years ago

older than 87% of games

In 4,593 collections

collected more than 55% of games

2–4 players · ages 10+

Best with 4

about 120 min

longer than 87% of games · typical 30–90 min

Complexity: medium

One warm-up round · 2.2 out of 5 · heavier than 58%

Opinions: divided

Some love it, others really don’t

Language: some text

Text on cards or in the rules

Play style: competitive