Classic Risk dice-and-conquest on a Clone Wars galaxy, with Republic clone troopers against the Separatists.
A year into the Clone Wars, the Galactic Republic is in all-out war with the Confederacy of Independent Systems. Risk: Star Wars – Clone Wars Edition (2005) puts that war on the classic Risk frame: you command either the Republic's clone troopers or the Separatists and fight over planets across the galaxy. Armies move across areas, you roll dice to resolve battles, and the player who controls the most planets and builds up the majority wins ground. It is a variant of Risk for two to four players, with the Prequel-era setting and roughly two hours of conquest. Not to be confused with the Original Trilogy edition of Risk: Star Wars.
Who it's for
You enjoy classic Risk and want it in a Star Wars wrapper with players who like a long dice-driven conquest.
Not for you if…
You dislike dice-heavy conquest or hate long games with player elimination pressure. It plays like Risk.
Vibe's take
Familiar Risk tension: you build up, roll, hold your breath and sometimes lose a stack to bad dice. The Star Wars setting adds flavour, not new tactics.
older than 87% of games
collected more than 55% of games
Best with 4
longer than 87% of games · typical 30–90 min
One warm-up round · 2.2 out of 5 · heavier than 58%
Some love it, others really don’t
Text on cards or in the rules