Monopoly simplified for ages five and up: buy amusement-park attractions, collect ticket fees, richest player wins when someone goes broke.
Monopoly for the under-ten crowd, 1990 edition. Instead of buying streets, you buy attractions along the Boardwalk: the Roller Coaster, the Magic Show, the Water Slide, the Video Arcade and more. Land on a free one and you pay to open a Ticket Booth, and later arrivals owe you a fee. Own two attractions of the same color and the fee doubles. Chance cards can send you on the Miniature Railroad, hand you a free booth or cost you three dollars for a Rest Room visit. Nobody owns buildings or negotiates, the game just ends when one player runs out of money and the richest wins. It is gentle, quick-ish and made for kids from five.
Who it's for
You play with kids around five to seven who want to feel like they are playing the real Monopoly, and you accept dice doing most of the work.
Not for you if…
You want real decisions as an adult player, or the kids are already past seven. There is very little to plan here.
Vibe's take
Light, bright and luck-driven. You roll, move, buy, pay, and the game flows without any of the grudges of grown-up Monopoly, even if adults will notice how little there is to decide.
older than 96% of games
collected more than 59% of games
Best with 3 or 4
shorter than 51% of games · typical 30–90 min
Explained in 5 minutes · 1.2 out of 5 · lighter than 84%
Some love it, others really don’t
A few terms, easy to look up