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Mea Culpa

Sin your way through the Renaissance, then buy enough indulgences to end up closer to heaven than your rivals.

Renaissance sinners chase money, wine and gemstones in brothels and markets, then buy letters of indulgence to keep their souls out of hell. Sin exactly enough to reach your goals, and make sure somebody else takes the fall.

Sinning and absolution as two sides of one scoring trackAction points across several mechanisms including auctions and votesBiting satirical take on the indulgence trade

Who it's for

Experienced groups who want a meaty euro with a genuinely funny theme and are happy to spend a long first session learning the systems.

Not for you if…

You want something you can teach quickly: the rules pile several mechanisms on top of each other and the first game runs long. Mature themes and a very limited print run make it a hard recommendation for many tables.

Vibe's take

Sharp-elbowed and pleasantly cynical. Every action buys you something and costs your soul, and the accounting of that trade is the whole game.

#10,331 on BGG

of over 30,000 ranked board games

Published 2016 · 10 years ago

older than 59% of games

In 510 collections

collected more than 22% of games

2–4 players · ages 12+

Best with 4 · publisher: 14+

about 90 min

longer than 77% of games · typical 30–90 min

Complexity: demanding

Takes some learning · 3.0 out of 5 · heavier than 83%

Opinions: divided

Some love it, others really don’t

Language: no text

Playable without the language

Play style: competitive