Spend a fixed budget of influence in once-around auctions to plant your family in the guilds.
Who it's for
Groups who like auction games and want tight resource pressure without a three-hour commitment. It sings at five players.
Not for you ifβ¦
You dislike auctions or want a theme you can feel. The medieval setting is wallpaper, the scoring paths are dry, and with three players the auctions lose most of their tension.
Vibe's take
Constant squeeze. You always want more than you can afford, and every bid is a bet on what the others are holding back.
Fifteenth-century Strasbourg, where the craft guilds hold the real power. You lead a rising family and spend influence to place relatives in the guilds as apprentices, assistants or masters. The heart of it is a once-around bidding system where you commit influence cards without knowing quite what the others will do.
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Players
Duration
60 min
Ages 10+
Complexity
2.7 / 5 β MediumBGG Rating
6.4/10
Rank #1,540
2.9k ratings
Published
2011