Spend a fixed budget of influence in once-around auctions to plant your family in the guilds.
Fifteenth-century Strasbourg, where the craft guilds hold the real power. You lead a rising family and spend influence to place relatives in the guilds as apprentices, assistants or masters. The heart of it is a once-around bidding system where you commit influence cards without knowing quite what the others will do.
Who it's for
Groups who like auction games and want tight resource pressure without a three-hour commitment. It sings at five players.
Not for you if…
You dislike auctions or want a theme you can feel. The medieval setting is wallpaper, the scoring paths are dry, and with three players the auctions lose most of their tension.
Vibe's take
Constant squeeze. You always want more than you can afford, and every bid is a bet on what the others are holding back.
older than 75% of games
collected more than 41% of games
Best with 5 · publisher: 12+
longer than 62% of games · typical 30–90 min
Takes some learning · 2.7 out of 5 · heavier than 76%
Most people rate it similarly
Playable without the language