Machi Koro as a ten-game legacy campaign: same dice and landmarks, but the town and story keep changing.
Machi Koro Legacy (2019) keeps the core of Machi Koro: you roll dice, collect income from your buildings and race to finish your landmarks. What changes is the story. Across a ten-game series you unlock secrets, start earning a little extra by doing things you can't know yet, and make choices that give your copy of the game its own shape. Even a losing game leaves something behind, because you're setting up the next one. It's a legacy take on a very light dice-and-cards city builder, so it suits the same group playing the same box through all ten games. Best with three or four.
Who it's for
You already like Machi Koro and have a steady group that wants to play the same box through a story over several evenings.
Not for you if…
You want to play with different groups or keep the game fresh for resale. The permanent changes make it a one-copy, one-group affair.
Vibe's take
Light and breezy dice rolling with a quiet thrill of discovery. You never quite know what the next unlock will do, which keeps you curious.
newer than 55% of games
collected more than 67% of games
Best with 3 or 4 · publisher: 10+
shorter than 51% of games · typical 30–90 min
One warm-up round · 1.9 out of 5 · lighter than 59%
Some love it, others really don’t
A few terms, easy to look up