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Lifeboats

Vote, scheme, and backstab to steer your favorite lifeboat to safety before someone gets fed to the sharks.

There's been a shipwreck, and six overcrowded lifeboats are limping toward safety. Every turn only one boat inches forward, so you scheme and vote to push your favorite ahead. Sailors keep leaping between boats, one boat springs a leak each turn, and if a full boat floods, everyone votes on who gets fed to the sharks. Pure, gloriously nasty negotiation.

Only one boat advances each turnVote on who gets thrown to the sharksSailors keep jumping between boats

Who it's for

Groups who love loud, cutthroat negotiation party games and don't mind eliminating each other's sailors with a smile.

Not for you if…

You dislike take-that conflict, player elimination, or quiet tables. It falls flat with people who won't argue and scheme out loud.

Vibe's take

Loud, chaotic, gloriously nasty negotiation where every turn is a fresh scramble of pleading, threats, and shifting alliances.

#2,432 on BGG

of over 30,000 ranked board games

Published 1993 · 33 years ago

older than 96% of games

In 4,007 collections

collected more than 50% of games

3–6 players · ages 10+

Best with 6 · publisher: 12+

about 90 min

longer than 77% of games · typical 30–90 min

Complexity: light

Explained in 5 minutes · 1.8 out of 5 · lighter than 64%

Opinions: divided

Some love it, others really don’t

Language: no text

Playable without the language

Play style: competitive