Vote, scheme, and backstab to steer your favorite lifeboat to safety before someone gets fed to the sharks.
There's been a shipwreck, and six overcrowded lifeboats are limping toward safety. Every turn only one boat inches forward, so you scheme and vote to push your favorite ahead. Sailors keep leaping between boats, one boat springs a leak each turn, and if a full boat floods, everyone votes on who gets fed to the sharks. Pure, gloriously nasty negotiation.
Who it's for
Groups who love loud, cutthroat negotiation party games and don't mind eliminating each other's sailors with a smile.
Not for you if…
You dislike take-that conflict, player elimination, or quiet tables. It falls flat with people who won't argue and scheme out loud.
Vibe's take
Loud, chaotic, gloriously nasty negotiation where every turn is a fresh scramble of pleading, threats, and shifting alliances.
older than 96% of games
collected more than 50% of games
Best with 6 · publisher: 12+
longer than 77% of games · typical 30–90 min
Explained in 5 minutes · 1.8 out of 5 · lighter than 64%
Some love it, others really don’t
Playable without the language