Lifeboats

Vote, scheme, and backstab to steer your favorite lifeboat to safety before someone gets fed to the sharks.

πŸ‘₯ 3–6 players⏱ approx. 90 minπŸͺ„ Rules in 5 min10+
β˜… 6.2 Β· BGG #2,432

Who it's for

Groups who love loud, cutthroat negotiation party games and don't mind eliminating each other's sailors with a smile.

Not for you if…

You dislike take-that conflict, player elimination, or quiet tables. It falls flat with people who won't argue and scheme out loud.

🦊

Vibe's take

Loud, chaotic, gloriously nasty negotiation where every turn is a fresh scramble of pleading, threats, and shifting alliances.

See how it plays

About this game

There's been a shipwreck, and six overcrowded lifeboats are limping toward safety. Every turn only one boat inches forward, so you scheme and vote to push your favorite ahead. Sailors keep leaping between boats, one boat springs a leak each turn, and if a full boat floods, everyone votes on who gets fed to the sharks. Pure, gloriously nasty negotiation.

Only one boat advances each turnVote on who gets thrown to the sharksSailors keep jumping between boats

By the numbers

Players

Best at 6 playersWorks with 5–6

Duration

90 min

Ages 10+

Complexity

1.8 / 5 β€” Light

BGG Rating

6.2/10

Rank #2,432

3.8k ratings

Published

1993

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