Bootleggers

Run booze in 1920s America, where every handshake is a deal and every deal is a lie waiting to happen.

πŸ‘₯ 3–6 players⏱ approx. 90 minπŸͺ„ Takes some learning12+
β˜… 6.2 Β· BGG #2,447

Who it's for

You like games where the table talk is the main event, and you have five friends who enjoy a theatrical betrayal. Think Chinatown, but with bootleg whiskey.

Not for you if…

You want a tight, quiet puzzle or you play with fewer than five people. With three, the haggling loses its bite.

🦊

Vibe's take

Loud, scheming and a little theatrical. You spend as much time talking as moving pieces, and the table keeps shifting who is allied with whom.

About this game

January 1921: Prohibition is a year old and the nation's thirst has not noticed. In Bootleggers you are an ambitious crime boss chasing a slice of the illegal booze business, from making it to hauling it to selling it. Local cops look the other way for the right price, but Eliot Ness's G-Men are a tougher crowd. The rest is negotiation. You haggle out loud, swear alliances that last exactly as long as they pay, and lie with a straight face. Open drafting, trading and secret simultaneous choices feed into majorities that decide who really runs the town. It works best with all six seats filled, when there are plenty of rivals to sweet-talk and double-cross.

Prohibition-era mob setting with stills, speakeasies and G-MenOpen trading and spoken deals you may or may not keepMajority fights that reward timing over brute force

By the numbers

Players

Best at 6 playersWorks with 4–6

Duration

90 min

Ages 12+

Complexity

2.6 / 5 β€” Medium

BGG Rating

6.2/10

Rank #2,447

3.3k ratings

Published

2004

Language

Moderate text

Designed by

Don Beyer, Ray Eifler, Steve Gross

Published by

Eagle-Gryphon Games, Mayday Games

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