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Julius Caesar: Caesar, Pompey, and the Roman Civil War

Lead Caesar's veterans or Pompey's young legions across the Mediterranean in a card-driven block wargame for two.

Rome, 49 to 45 BC: Caesar has crossed the Rubicon and the Republic is tearing itself apart. This is a two-player card-driven wargame on a 43 by 84 cm map of the Mediterranean, with thirteen towns and cities to fight over. Each turn a card lets you move your legions, raise new ones or trigger an event. One side commands Caesar's veterans, the other Pompey's young legions, and your forces are blocks whose real strength stays hidden until a battle. It is a 2010 design, not to be confused with older Caesar games. Expect a long evening of bluffing, forced marches and nervous dice, with rules lighter than most grand-campaign wargames.

Card-driven choices: move, levy or play an eventHidden block strength and secret deploymentThirteen towns and cities decide the winner

Who it's for

You and one opponent love ancient history and want a long, tactical duel with a lighter rulebook than most grand wargames.

Not for you if…

You dislike dice-driven battles, you play with more than two, or you need a game that fits in an hour.

Vibe's take

Tense and slow-burning. Every card forces you to choose between moving, recruiting or an event, and hidden block strength turns each approach march into a bluff.

#1,441 on BGG

of over 30,000 ranked board games

Published 2010 · 16 years ago

older than 78% of games

In 2,793 collections

collected more than 39% of games

2 players · ages 10+

Best with 2 · publisher: 12+

60 min–3 h

longer than 95% of games · typical 30–90 min

Complexity: medium

One warm-up round · 2.5 out of 5 · heavier than 67%

Opinions: usual spread

A normal range of ratings

Language: little text

A few terms, easy to look up

Play style: competitive

Theme & categories