Lead Caesar's veterans or Pompey's young legions across the Mediterranean in a card-driven block wargame for two.
Rome, 49 to 45 BC: Caesar has crossed the Rubicon and the Republic is tearing itself apart. This is a two-player card-driven wargame on a 43 by 84 cm map of the Mediterranean, with thirteen towns and cities to fight over. Each turn a card lets you move your legions, raise new ones or trigger an event. One side commands Caesar's veterans, the other Pompey's young legions, and your forces are blocks whose real strength stays hidden until a battle. It is a 2010 design, not to be confused with older Caesar games. Expect a long evening of bluffing, forced marches and nervous dice, with rules lighter than most grand-campaign wargames.
Who it's for
You and one opponent love ancient history and want a long, tactical duel with a lighter rulebook than most grand wargames.
Not for you if…
You dislike dice-driven battles, you play with more than two, or you need a game that fits in an hour.
Vibe's take
Tense and slow-burning. Every card forces you to choose between moving, recruiting or an event, and hidden block strength turns each approach march into a bluff.
older than 78% of games
collected more than 39% of games
Best with 2 · publisher: 12+
longer than 95% of games · typical 30–90 min
One warm-up round · 2.5 out of 5 · heavier than 67%
A normal range of ratings
A few terms, easy to look up