Illuminati

Run a secret society, grab special interest groups and backstab your way to world domination.

πŸ‘₯ 2–6 players⏱ approx. 180 minπŸͺ„ Takes some learning12+
β˜… 6.1 Β· BGG #2,737

Who it's for

You like negotiating loudly and breaking promises with a straight face, and you have a long evening and four or so friends who enjoy conspiracy humor.

Not for you if…

You want a tight, balanced strategy game. The luck and the table talk decide a lot, and the length can drag if people play it dry.

🦊

Vibe's take

Scheming, chatty and unashamedly silly. Alliances form and collapse by the minute, and the dice and cards keep things swingy enough that nobody is ever truly safe.

About this game

Every player is a secret society trying to run the world from the shadows, and the battlefield is a table full of cards. You start with your own Illuminati card in the middle and spend your turns pulling special interest groups into a growing web of control around it. Taking over a group means attacking it, with money behind you and dice deciding how the grab goes. Each society has its own special power, so no two seats play quite alike. Steve Jackson's conspiracy comedy is part negotiation, part backstabbing, part running joke, and it is at its best when everyone at the table is hamming it up. Plan for a long evening of bribes, betrayals, and suspiciously friendly deals.

Each secret society has its own powerBuild a web of controlled groupsOpen negotiation and betrayal

By the numbers

Players

Best at 4 playersWorks with 3–6

Duration

60–180 min

Ages 12+

Complexity

2.7 / 5 β€” Medium

BGG Rating

6.1/10

Rank #2,737

5.3k ratings

Published

1987

Language

Heavy text

Designed by

Steve Jackson (I)

Published by

Devir, Pegasus Spiele, Edge Entertainment, Raven Distribution, Queen Games and 5 more

Similar vibes