Nuclear War

A Cold War comedy of missiles, propaganda and population loss, where peace never lasts.

πŸ‘₯ 2–6 players⏱ approx. 60 minπŸͺ„ Rules in 5 min10+
β˜… 5.8 Β· BGG #4,399

Who it's for

A group of four to six who enjoy black humor and table talk. Perfect for people who like Cold War satire and do not take cards too seriously.

Not for you if…

Nuclear war as a joke is not your thing, or you want a game with careful strategy. It is satire with plenty of luck.

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Vibe's take

Loud, jokey and a bit grim, like a Cold War cartoon: threats, deals, and a missile launched at exactly the wrong moment. The spinner adds a hit of luck to every strike.

About this game

Nuclear War is a satirical card game from 1965 where each player runs a major world power and tries to come out on top, or at least not to be annihilated. You start in the peace phase, trading Secrets and Propaganda cards and negotiating with the other players. Then someone launches a missile, and the war phase begins. If the missile is not shot down, the target spins to see how much population is lost. The game continues until peace returns or only one player has any population left. It is darkly funny, with Cold War jokes on every card, and it works best with people who like to laugh at the absurdity.

Peace phase of deals and propagandaMissiles, a spinner and lost populationSatire of the Cold War on every card

By the numbers

Players

Best at 5–6 playersWorks with 3–6

Duration

60 min

Ages 10+

Complexity

1.4 / 5 β€” Very Light

BGG Rating

5.8/10

Rank #4,399

3.0k ratings

Published

1965

Language

Heavy text

Designed by

Douglas Malewicki

Published by

(Self-Published), Flying Buffalo, Inc. (FBI)

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