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Die Dracheninsel

Nobody can carry a chest alone, so make friends, then decide whether to keep them.

Designer
Tom Schoeps
Published by
AMIGO

Adventurers cross a dragon island to haul treasure chests back to their boats, but a chest is too heavy for one person, so you always need a partner. Two dragons roam the island, and every alliance can turn into a betrayal at the last step.

Every chest needs two players to moveTwo dragons block and reroute youAlliances flip at the last moment

Who it's for

Big loud groups who enjoy dealing and double-crossing more than optimising. Six players is where it comes alive.

Not for you if…

You want a fair, controllable game. Outcomes depend heavily on who talks best, the design is very light for its sixty minutes, and it is a genuinely obscure title with few ratings to back it up.

Vibe's take

Chaotic and very talkative. Half the game is haggling, the other half is groaning when your partner walks the chest to their own boat.

#25,703 on BGG

of over 30,000 ranked board games

Published 2003 Β· 23 years ago

older than 90% of games

In 288 collections

collected more than 17% of games

3–6 players Β· ages 10+

Best with 6

about 60 min

longer than 62% of games Β· typical 30–90 min

Complexity: light

Explained in 5 minutes Β· 1.3 out of 5 Β· lighter than 80%

Language: some text

Text on cards or in the rules

Play style: competitive

Theme & categories