Nobody can carry a chest alone, so make friends, then decide whether to keep them.
Adventurers cross a dragon island to haul treasure chests back to their boats, but a chest is too heavy for one person, so you always need a partner. Two dragons roam the island, and every alliance can turn into a betrayal at the last step.
Who it's for
Big loud groups who enjoy dealing and double-crossing more than optimising. Six players is where it comes alive.
Not for you ifβ¦
You want a fair, controllable game. Outcomes depend heavily on who talks best, the design is very light for its sixty minutes, and it is a genuinely obscure title with few ratings to back it up.
Vibe's take
Chaotic and very talkative. Half the game is haggling, the other half is groaning when your partner walks the chest to their own boat.
older than 90% of games
collected more than 17% of games
Best with 6
longer than 62% of games Β· typical 30β90 min
Explained in 5 minutes Β· 1.3 out of 5 Β· lighter than 80%
Text on cards or in the rules