Race for island treasures and remember which sea route actually gets you there.
A race through an island realm where the sea routes are the puzzle. Some connections take you where you want to go and some very much do not, and the map only tells you once. Remember the right paths and you sail ahead of everyone else.
Who it's for
Families with kids from six who like remembering things over a longer arc, and groups wanting a bit more substance than a pure roll-and-move.
Not for you ifβ¦
Forty minutes is too long for your youngest, or memory-heavy games leave you cold. Published in 2009 and no longer in general distribution.
Vibe's take
Deceptively calm, with the slow satisfaction of a route clicking into place and the sting of confidently sailing into a dead end.
older than 80% of games
collected more than 17% of games
Best with 2 or 3 or 4
shorter than 58% of games Β· typical 30β90 min
One warm-up round Β· 1.8 out of 5 Β· lighter than 63%
Playable without the language