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Tonga Island

Race for island treasures and remember which sea route actually gets you there.

Designer
Stefan Dorra
Published by
Ravensburger

A race through an island realm where the sea routes are the puzzle. Some connections take you where you want to go and some very much do not, and the map only tells you once. Remember the right paths and you sail ahead of everyone else.

Unfolding maps, new layout every gameSea routes that mislead on purposeSolid at two, three or four players

Who it's for

Families with kids from six who like remembering things over a longer arc, and groups wanting a bit more substance than a pure roll-and-move.

Not for you if…

Forty minutes is too long for your youngest, or memory-heavy games leave you cold. Published in 2009 and no longer in general distribution.

Vibe's take

Deceptively calm, with the slow satisfaction of a route clicking into place and the sting of confidently sailing into a dead end.

#18,041 on BGG

of over 30,000 ranked board games

Published 2009 Β· 17 years ago

older than 80% of games

In 275 collections

collected more than 17% of games

2–4 players Β· ages 6+

Best with 2 or 3 or 4

20–40 min

shorter than 58% of games Β· typical 30–90 min

Complexity: medium

One warm-up round Β· 1.8 out of 5 Β· lighter than 63%

Language: no text

Playable without the language

Play style: competitive