Slay dragons together, then frantically haggle over the loot before a sixty-second timer runs out.
A real-time negotiation game where slaying the dragon is the easy part and splitting the loot is the fight. When a dragon falls, its gems are revealed and the players who joined that hunt have sixty frantic seconds to haggle out who gets what. Let the timer run out and everyone walks away empty-handed.
Who it's for
Loud, social groups who love real-time haggling, table talk, and cheerful backstabbing.
Not for you ifβ¦
You want quiet, controlled strategy or dislike confrontation; the timed shouting and negotiation are the entire point and can overwhelm quieter players.
Vibe's take
Loud, funny, and high-pressure; the real game is the shouted sixty-second scramble to split the gems.
older than 92% of games
collected more than 58% of games
Best with 6
shorter than 51% of games Β· typical 30β90 min
Explained in 5 minutes Β· 1.7 out of 5 Β· lighter than 67%
A normal range of ratings
Text on cards or in the rules