Council of 4

Bribe councils, grab permits and plant your emporiums across three kingdoms before rivals beat you to the best cities.

πŸ‘₯ 2–4 players⏱ approx. 75 minπŸͺ„ Takes some learning10+
β˜… 6.4 Β· BGG #1,557

Who it's for

You like economic euros with some route building and want something a notch more tactical than a typical gateway title. Best with three or four players who enjoy planning a few steps ahead.

Not for you if…

You want a light, chatty evening or a game that explains itself in two minutes. The rules take some digesting and the first game can feel fiddly.

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Vibe's take

Crunchy and puzzly, with a steady stream of small clever turns. You watch the councils like a stock ticker and pounce when the right colours line up. Interaction is indirect but real, because everyone is chasing the same cities.

About this game

Council of 4 puts you in the shoes of a merchant in a kingdom ruled by councils of four nobles. You bribe councillors to earn permit cards, then use those permits to plant your emporiums in cities across three kingdoms. Each turn you pick from a handful of actions: corrupt a council, claim a permit, build a shop, or hire help. The twist is that every council works like a little conveyor belt of coloured pawns, so shifting one noble changes what everyone can afford. Bonuses for linked cities, whole regions and the king's favour reward players who think a few steps ahead. Think of it as a medium-weight economic puzzle with a sharp elbows-out race for the best city spots.

Council slides work like a rotating conveyor of noblesPermits turn into emporiums across three kingdomsLinked cities and the king's favour pay off big

By the numbers

Players

Best at 3–4 playersWorks with 2–4

Duration

40–75 min

Ages 10+

Complexity

2.7 / 5 β€” Medium

BGG Rating

6.4/10

Rank #1,557

3.2k ratings

Published

2015

Designed by

Simone Luciani, Daniele Tascini

Published by

CMON Global Limited, Heidelberger Spieleverlag, Cranio Creations

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