Merchants

A brisk economic card game about loading ships and selling goods exactly when their market peaks.

πŸ‘₯ 2–4 players⏱ approx. 30 minπŸͺ„ Rules in 5 min8+
β˜… 5.8 Β· BGG #4,506

Who it's for

Players who enjoy tight economic games about reading markets and nailing the exact moment to sell.

Not for you if…

You want theme, long strategy or heavy interaction. It is dry and abstract, punishing bad timing, and the older edition is not easy to find.

🦊

Vibe's take

A tense market-timing squeeze, holding your ships until a color peaks while rivals shove demand up and down around you.

See how it plays

About this game

A brisk economic card game about having the right goods at the right time. Six goods sit face up as a demand row, and the more of a color on display, the more it sells for. On your turn you shuffle cubes on your two ships and play goods cards onto the demand row, chasing the peak of each market before it collapses.

Demand row where more cards means higher pricesLoad two ships and sell at the market peakTrading and stock-holding shape shifting prices

By the numbers

Players

Best at 3–4 playersWorks with 2–4

Duration

30 min

Ages 8+

Complexity

1.7 / 5 β€” Light

BGG Rating

5.8/10

Rank #4,506

1.0k ratings

Published

2007

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