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Merchants

A brisk economic card game about loading ships and selling goods exactly when their market peaks.

A brisk economic card game about having the right goods at the right time. Six goods sit face up as a demand row, and the more of a color on display, the more it sells for. On your turn you shuffle cubes on your two ships and play goods cards onto the demand row, chasing the peak of each market before it collapses.

Demand row where more cards means higher pricesLoad two ships and sell at the market peakTrading and stock-holding shape shifting prices

Who it's for

Players who enjoy tight economic games about reading markets and nailing the exact moment to sell.

Not for you if…

You want theme, long strategy or heavy interaction. It is dry and abstract, punishing bad timing, and the older edition is not easy to find.

Vibe's take

A tense market-timing squeeze, holding your ships until a color peaks while rivals shove demand up and down around you.

#4,519 on BGG

of over 30,000 ranked board games

Published 2007 Β· 19 years ago

older than 84% of games

In 1,528 collections

collected more than 30% of games

2–4 players Β· ages 8+

Best with 3 or 4 Β· publisher: 12+

about 30 min

shorter than 69% of games Β· typical 30–90 min

Complexity: light

Explained in 5 minutes Β· 1.7 out of 5 Β· lighter than 66%

Opinions: broad agreement

Most people rate it similarly

Language: no text

Playable without the language

Play style: competitive