A brisk economic card game about loading ships and selling goods exactly when their market peaks.
A brisk economic card game about having the right goods at the right time. Six goods sit face up as a demand row, and the more of a color on display, the more it sells for. On your turn you shuffle cubes on your two ships and play goods cards onto the demand row, chasing the peak of each market before it collapses.
Who it's for
Players who enjoy tight economic games about reading markets and nailing the exact moment to sell.
Not for you ifβ¦
You want theme, long strategy or heavy interaction. It is dry and abstract, punishing bad timing, and the older edition is not easy to find.
Vibe's take
A tense market-timing squeeze, holding your ships until a color peaks while rivals shove demand up and down around you.
older than 84% of games
collected more than 30% of games
Best with 3 or 4 Β· publisher: 12+
shorter than 69% of games Β· typical 30β90 min
Explained in 5 minutes Β· 1.7 out of 5 Β· lighter than 66%
Most people rate it similarly
Playable without the language