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Clue: The Great Museum Caper

One thief sneaks through a museum in secret while the detectives chase with cameras and motion sensors.

Clue: The Great Museum Caper (1991) is not the mansion whodunit you might expect from the name. One player is the thief, secretly plotting a path through a private art museum, and everyone else is a detective hunting for them with their eyes, video cameras and motion detectors. The thief can switch off cameras, or even cut the power to the whole museum, and gets a turn after every single detective move. Once a painting is lifted, the detectives only know the area, because the thief may already be up to three squares away from it. A spotted thief loses the secret movement for good. It is hide-and-seek with a board, and the single thief plays a very different game from the team chasing them.

Thief moves in secret on a written routeCameras and motion detectors for the detectivesCut the museum's power to hide your tracks

Who it's for

You like hidden-movement games and want a gentle, kid-friendly one with real tension, four players being about right.

Not for you if…

You expect the classic Clue with rooms, weapons and suspects. This is a different game under the same brand.

Vibe's take

Sneaky for the thief and nervous for the detectives, who argue over where to look next. The best moment is when someone finally says, I think I know where she is.

#3,128 on BGG

of over 30,000 ranked board games

Published 1991 Β· 35 years ago

older than 96% of games

In 3,189 collections

collected more than 43% of games

2–7 players Β· ages 8+

Best with 4 Β· publisher: 10+

about 30 min

shorter than 69% of games Β· typical 30–90 min

Complexity: medium

One warm-up round Β· 1.9 out of 5 Β· lighter than 58%

Opinions: usual spread

A normal range of ratings

Language: no text

Playable without the language

Play style: in teams

Theme & categories