A bigger Clue with ten suspects, twelve locations and the same hunt for the culprit.
Clue Master Detective, in this 1988 version, is a bigger, busier take on the classic whodunit. You roam a sprawling country estate and its grounds with ten suspects (including Miss Peach, Monsieur Brunette, Madame Rose and Sergeant Gray), eight weapons from Revolver and Poison to a Horseshoe, and twelve possible crime scenes indoors and out. Special Snoop Spaces let you probe several rooms at once. On your turn you move, make a suggestion, and use what the other players' cards reveal to cross off impossibilities until you can name the suspect, weapon and location in a final accusation. It keeps the classic's logic, with more people, more places and more poison, and it plays with up to ten detectives.
Who it's for
You love classic Clue and want a bigger version that handles up to ten players.
Not for you if…
You dislike dice-driven movement or want deduction without waiting for your turn to ask a question.
Vibe's take
Quiet and sneaky with sudden bursts of table talk. Everyone is silently crossing things off, and a good suggestion is a small act of bluff.
older than 97% of games
collected more than 50% of games
Best with 5 or 6
longer than 62% of games · typical 30–90 min
One warm-up round · 1.8 out of 5 · lighter than 61%
Some love it, others really don’t
A few terms, easy to look up