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Clue Master Detective

A bigger Clue with ten suspects, twelve locations and the same hunt for the culprit.

Clue Master Detective, in this 1988 version, is a bigger, busier take on the classic whodunit. You roam a sprawling country estate and its grounds with ten suspects (including Miss Peach, Monsieur Brunette, Madame Rose and Sergeant Gray), eight weapons from Revolver and Poison to a Horseshoe, and twelve possible crime scenes indoors and out. Special Snoop Spaces let you probe several rooms at once. On your turn you move, make a suggestion, and use what the other players' cards reveal to cross off impossibilities until you can name the suspect, weapon and location in a final accusation. It keeps the classic's logic, with more people, more places and more poison, and it plays with up to ten detectives.

Ten suspects, eight weapons, twelve locationsSnoop Spaces to probe several roomsSecret passages and indoor and outdoor scenes

Who it's for

You love classic Clue and want a bigger version that handles up to ten players.

Not for you if…

You dislike dice-driven movement or want deduction without waiting for your turn to ask a question.

Vibe's take

Quiet and sneaky with sudden bursts of table talk. Everyone is silently crossing things off, and a good suggestion is a small act of bluff.

#3,815 on BGG

of over 30,000 ranked board games

Published 1988 · 38 years ago

older than 97% of games

In 3,985 collections

collected more than 50% of games

3–10 players · ages 8+

Best with 5 or 6

about 60 min

longer than 62% of games · typical 30–90 min

Complexity: medium

One warm-up round · 1.8 out of 5 · lighter than 61%

Opinions: divided

Some love it, others really don’t

Language: little text

A few terms, easy to look up

Play style: competitive

Theme & categories