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Claim 2

A two-player trick-taking duel: recruit followers, then use them to win over five factions and take the throne.

Claim 2 (2018) is a two-player card game about picking a new king. The old one was found face down in a wine barrel, no heirs in sight, and the five factions of the realm must decide who rules next: you or your opponent. The game runs in two phases. First you use your hand to recruit followers, then you use those followers to compete for the five factions. Each faction has a special power that changes how play works, so the same cards can feel very different. About twenty-five minutes, a trick-taking duel with a fairly mean take-that edge, built for exactly two.

Two linked trick-taking phasesFive factions with special powersA pure two-player duel

Who it's for

You want a short two-player card duel in a fantasy setting, with trick-taking and some take-that.

Not for you if…

You need more than two players, or you do not like trick-taking games. This is designed for pairs only.

Vibe's take

Sharp and head-to-head. You track what your opponent can still have, wrestle with the factions' powers and feel every trick as a small tactical battle.

#2,361 on BGG

of over 30,000 ranked board games

Published 2018 Β· 8 years ago

newer than 51% of games

In 7,034 collections

collected more than 70% of games

2 players Β· ages 10+

Best with 2

about 25 min

shorter than 78% of games Β· typical 30–90 min

Complexity: light

Explained in 5 minutes Β· 1.6 out of 5 Β· lighter than 70%

Opinions: broad agreement

Most people rate it similarly

Language: no text

Playable without the language

Play style: competitive

Theme & categories