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Claim

A two-player duel in two halves: recruit followers by trick-taking, then use them to win three of five factions.

The king is dead and five factions will decide who follows him. A two-player game in two halves: first you play tricks to recruit followers, then you play those followers as a second round of tricks to win the factions' votes.

Two phases: first recruiting, then voting, both by trick-takingFaction powers change between the phasesEven lost tricks recruit a card

Who it's for

Couples and duo players who want a card duel with real depth in a small box and a short running time.

Not for you if…

You need a game for larger groups, since this is strictly two players. Luck of the shared deck can also hand one player a decisive faction cheaply in a single deal.

Vibe's take

Tight and thoughtful, with a strong sense that phase one is you handing yourself the tools or the problems for phase two.

#1,444 on BGG

of over 30,000 ranked board games

Published 2017 Β· 9 years ago

older than 54% of games

In 12,990 collections

collected more than 85% of games

2 players Β· ages 8+

Best with 2 Β· publisher: 10+

about 25 min

shorter than 78% of games Β· typical 30–90 min

Complexity: light

Explained in 5 minutes Β· 1.6 out of 5 Β· lighter than 69%

Opinions: broad agreement

Most people rate it similarly

Language: no text

Playable without the language

Play style: competitive

Theme & categories