Program six caravan moves in secret and beat everyone to the goods they were counting on.
Who it's for
Groups of four who like planning ahead and can handle their plan being spoiled by someone arriving first.
Not for you ifβ¦
You dislike programming your turn blind or need to react to what others just did. Three players thins out the competition badly, and the elimination-style scoring can feel harsh if you fall behind early.
Vibe's take
Quietly tense during planning, then noisy when the caravans move and someone's carefully plotted route hits an empty village.
You lead a yak caravan across the Himalayan plateau, programming six moves in advance each round. Collect salt, barley, tea, jade and gold, then deliver them to monasteries, regions and markets to build political, religious and economic influence.
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Players
Duration
60 min
Ages 10+
Complexity
2.6 / 5 β MediumBGG Rating
6.2/10
Rank #2,163
2.3k ratings
Published
2004