A compact space-exploration card game: build ships, research tech and discover planets with limited resource cards.
A space-empire game squeezed into a deck of cards. You lead an interplanetary faction and every turn you hold three resource cards. Each card shows two resource types, you can use only one side, and only two cards may be spent per turn, so there is always a tension about what to skip. With those resources you build ships, develop technologies, discover planets and trade for what you lack. It is a card engine with a 4X flavor: explore, expand, exploit, minus the board and the four-hour commitment. A play lasts about an hour and works best with two or three players.
Who it's for
You like space themes and card engines and want exploration and expansion without a huge board, best with two or three.
Not for you if…
You want direct combat or a big table presence, or you dislike strict limits on your options each turn.
Vibe's take
A tight puzzle of tradeoffs. Each turn you can only do so much, so you are constantly weighing what to build now and what to leave for later.
older than 54% of games
collected more than 62% of games
Best with 2 or 3 · publisher: 10+
longer than 62% of games · typical 30–90 min
Takes some learning · 2.9 out of 5 · heavier than 80%
Some love it, others really don’t
Text on cards or in the rules