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10 Days in the USA

Plan a ten-day trip across the USA with state, plane and car tiles; first to connect every day wins.

The first game in the 10 Days series sends you across the United States. You get 50 state tiles, 10 colored plane tiles and 6 car tiles, and everyone flips tiles one by one and slots them into the ten days of a personal tray, in any order. After that, each turn you draw from one of three face-up piles or a face-down pile and decide whether it replaces something on your tray; the tile you do not keep goes onto any face-up pile. Bordering states connect on foot, states can be joined by car, and planes link states of the same color. Get all ten days connected correctly and you win. Fast, a bit puzzly, and it quietly teaches you where Nebraska is.

Fifty state tiles plus planes and carsTen day slots on your personal trayFoot, car or plane connections

Who it's for

You like geography puzzles and a race you can play quickly, and you are curious how well you know your American map.

Not for you if…

You want a lot of table talk or bluffing. The game is mostly a solo puzzle you do next to each other.

Vibe's take

Calm and puzzly. You tinker with your own tray, peek at the three discard piles and sometimes grumble when a rival grabs the very state you needed.

#3,196 on BGG

of over 30,000 ranked board games

Published 2003 Β· 23 years ago

older than 90% of games

In 3,950 collections

collected more than 49% of games

2–4 players Β· ages 8+

publisher: 10+

about 30 min

shorter than 69% of games Β· typical 30–90 min

Complexity: light

Explained in 5 minutes Β· 1.4 out of 5 Β· lighter than 76%

Opinions: broad agreement

Most people rate it similarly

Language: no text

Playable without the language

Play style: competitive

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