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10 Days in Africa

Plan a ten-day trip across Africa with country, plane and car tiles, and be the first to link every day.

You have ten days in Africa and a tray of tiles to plan them. Each turn you take a tile, either a country, a plane or a car, from one of the discard piles or the draw pile, and decide whether it replaces something already on your tray. You cannot rearrange, only replace, so every swap is a small commitment. Then you discard something face-up for your rivals to snap up. Your trip must connect correctly day by day: by foot between bordering countries, by plane between same-colored countries with a plane tile between them, or by car through a country that borders both. First to complete all ten days wins. A geography puzzle race of 2003, over in about half an hour.

Ten day slots on your personal trayConnect countries by foot, plane or carReplace tiles, never rearrange them

Who it's for

You like geography puzzles and want a race you can play across a coffee table, ideally with two players.

Not for you if…

You dislike trivia-flavored map games, or want lots of interaction. Mostly you are stuck in your own tray.

Vibe's take

Quiet, puzzly and a little tense. Everybody stares at their own tray, nudging pieces around in their head, while watching the discard piles for the tile that fixes everything.

#3,412 on BGG

of over 30,000 ranked board games

Published 2003 Β· 23 years ago

older than 90% of games

In 2,368 collections

collected more than 36% of games

2–4 players Β· ages 8+

Best with 2 Β· publisher: 10+

20–30 min

shorter than 69% of games Β· typical 30–90 min

Complexity: light

Explained in 5 minutes Β· 1.4 out of 5 Β· lighter than 77%

Opinions: broad agreement

Most people rate it similarly

Language: no text

Playable without the language

Play style: competitive

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