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TransAmerica

Link five secret cities by rail, ideally using track someone else paid for.

Every player secretly holds five American cities that need connecting by rail. You lay one or two track segments a turn, and once your network touches someone else's you can build off theirs too. First to link all five cities ends the round.

Networks merge the moment they touchShort rounds, several played back to backScales cleanly up to six players

Who it's for

Mixed groups of four to six who want a short railway game with light hidden information and no fiddly economy.

Not for you if…

You want depth or meaningful long-term planning. Card luck can hand someone a cluster of neighbouring cities, decisions are few, and experienced players may find it thin over repeated plays.

Vibe's take

Brisk and companionable, with a running joke about who is obviously heading for Seattle and refuses to admit it.

#1,575 on BGG

of over 30,000 ranked board games

Published 2001 Β· 25 years ago

older than 92% of games

In 8,758 collections

collected more than 76% of games

2–6 players Β· ages 8+

Best with 4 or 5 or 6 Β· publisher: 13+

about 30 min

shorter than 69% of games Β· typical 30–90 min

Complexity: light

Explained in 5 minutes Β· 1.3 out of 5 Β· lighter than 77%

Opinions: usual spread

A normal range of ratings

Language: no text

Playable without the language

Play style: competitive

Theme & categories