TransAmerica

Link five secret cities by rail, ideally using track someone else paid for.

πŸ‘₯ 2–6 players⏱ approx. 30 minπŸͺ„ Rules in 5 min8+
SdJ 2002 Β· nominatedβ˜… 6.4 Β· BGG #1,567

Who it's for

Mixed groups of four to six who want a short railway game with light hidden information and no fiddly economy.

Not for you if…

You want depth or meaningful long-term planning. Card luck can hand someone a cluster of neighbouring cities, decisions are few, and experienced players may find it thin over repeated plays.

🦊

Vibe's take

Brisk and companionable, with a running joke about who is obviously heading for Seattle and refuses to admit it.

See how it plays

About this game

Every player secretly holds five American cities that need connecting by rail. You lay one or two track segments a turn, and once your network touches someone else's you can build off theirs too. First to link all five cities ends the round.

Networks merge the moment they touchShort rounds, several played back to backScales cleanly up to six players

By the numbers

Players

Best at 4–6 playersWorks with 3–6

Duration

30 min

Ages 8+

Complexity

1.3 / 5 β€” Very Light

BGG Rating

6.4/10

Rank #1,567

8.5k ratings

Published

2001

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