Wiz-War (Eighth Edition)

Wizards in a shifting maze steal treasure and blast each other with cards.

πŸ‘₯ 2–4 players⏱ approx. 60 minπŸͺ„ A round to warm up12+
β˜… 6.5 Β· BGG #1,278

Who it's for

You like take-that fights with a fantasy grin and people who laugh when their plan gets smashed. Best with a full table of four.

Not for you if…

You dislike being targeted or want a calm, plan-it-out game. Most turns end with someone cursing.

🦊

Vibe's take

Loud, mean and funny: spells fly across the table, plans get ruined mid-turn, and you cannot be sure what is coming until it hits.

About this game

Wiz-War drops two to four wizards into an underground maze and lets them go at each other with everything in the spell book. You win by stealing rivals' treasures and dragging them back to your base, or by blasting other wizards for points. The maze shifts as walls get moved, and the cards are the funny kind: fireballs, werewolves, psychic storms. Tom Jolly's 1983 classic got a tidied-up eighth edition that plays faster and spells out card effects more clearly. It is chaotic, mean and meant to be.

Moving walls change the mazeSteal treasure or blast for pointsSpell cards played as interrupts

By the numbers

Players

Best at 4 playersWorks with 2–4

Duration

30–60 min

Ages 12+

Complexity

2.3 / 5 β€” Light

BGG Rating

6.5/10

Rank #1,278

5.2k ratings

Published

2012

Language

Heavy text

Designed by

Tom Jolly, Kevin Wilson

Published by

Fantasy Flight Games, Edge Entertainment, Heidelberger Spieleverlag, Giochi Uniti, Wargames Club Publishing

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