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Master Labyrinth

Shove the maze around to snatch twenty-one ingredients in strict numerical order.

The classic shifting maze, but with a proper race attached: as wizard apprentices you collect twenty-one numbered ingredients, and they must be taken in strict numerical order. Every turn you shove a corridor tile into the board and rearrange everyone's routes.

Sliding maze changes every single turnChips must be collected in number orderSecret recipe for end-game bonus points

Who it's for

Families and two- or three-player groups who want the familiar maze feel with real competition and a bit more bite.

Not for you if…

You want deep strategy or hate having your plan wrecked one tile before you reach it. At four players downtime and route chaos add up, and the puzzle can feel repetitive after a few plays.

Vibe's take

Visual and fidgety in a good way. You spend other people's turns tracing routes with your finger and then watch them collapse.

#3,780 on BGG

of over 30,000 ranked board games

Published 1991 · 35 years ago

older than 96% of games

In 6,114 collections

collected more than 65% of games

2–4 players · ages 8+

Best with 2 or 3 · publisher: 10+

20–30 min

shorter than 69% of games · typical 30–90 min

Complexity: light

Explained in 5 minutes · 1.8 out of 5 · lighter than 64%

Opinions: broad agreement

Most people rate it similarly

Language: no text

Playable without the language

Play style: competitive