Wireless

A historical strategy game racing real inventors to build the first wireless networks.

πŸ‘₯ 1–4 players⏱ approx. 120 min14+
🧩 Solo mode0

Who it's for

Fans of network-building economic strategy games who enjoy a historical setting and an action-retrieval system that rewards careful pacing over repetition.

Not for you if…

You want a fast, low-friction game – Wireless runs long and asks players to manage a genuinely constrained action economy throughout.

🦊

Vibe's take

Cerebral and rhythm-driven – the action-retrieval system forces you to pace your engine carefully, rewarding players who plan several rounds ahead rather than repeating the same strong move.

About this game

Wireless casts you as one of the pioneering inventors racing to build the world's first wireless communication networks. You'll erect radio stations across a world map, transmit and fine-tune signals, and chase patents, funding, and increasingly powerful long-distance connections against real historical rivals like Marconi and Tesla. The trick is timing, every action you lean on too often gets harder to repeat, so a well-managed engine matters as much as bold expansion.

Historical inventors like Marconi and TeslaAction tiles that need time to rechargeMultiple viable paths to victory
By the numbers

Players

1–4 players

Duration

30–120 min

Ages 14+

Complexity

0

Published

2026