Worker placement, route building and stock speculation in the 1880s war between direct and alternating current.
The 1880s, and the race to electrify the world: Tesla, Edison and three other inventors of the age fight over who history will remember. You lead a small crew of legendary figures, each rated in Invention, Engineering, Finance and Public Relations, and send them out each turn to research, commercialize or patent technology, or to sway public opinion about the inventors and about direct versus alternating current. You also choose where to put your money: DC is here now, AC pays off later. It mixes worker placement, route building and stock speculation into one 90-minute game that is best with four. Think of it as a history lesson with sharp elbows and a surprising amount of bluffing.
Who it's for
You like economic games with a historical hook and some bluffing, and you want worker placement and stocks in one box for about four people.
Not for you if…
You want a calm, low-conflict build-up or an airtight historical simulation. The theme is a flavorful frame, and the rivalry is the point.
Vibe's take
Brisk and scheming. You juggle research, public image and money while watching what your rivals are patenting, and the AC-or-DC bet hangs over every turn.
older than 63% of games
collected more than 48% of games
Best with 4
longer than 77% of games · typical 30–90 min
Takes some learning · 3.2 out of 5 · heavier than 89%
Some love it, others really don’t
A few terms, easy to look up