A streamlined card-driven wargame of the French and Indian War with two very different sides.
Wilderness War is a card-driven wargame about the French and Indian War in North America, from 1755 on, for two players or one playing solo. It is far simpler and more streamlined than For the People or Paths of Glory, though a notch more demanding than Hannibal: Rome vs. Carthage. A single deck of strategy cards drives both sides, and the sides could hardly differ more. The French lean on irregulars, especially Indian allies, and on raiding to tie down the British, whose drilled regulars and provincials go for sieges and a pitched battle. The tide turns: the French are strongest early, the British manpower advantage grows late. Expect a long, absorbing session of around three hours.
Who it's for
You like historical wargames and want an approachable card-driven one for two, around three hours.
Not for you ifβ¦
You want a quick game or have no appetite for wargames. This one asks for a long, committed session.
Vibe's take
Tense and asymmetric. The French strike and run while the British grind forward, and both sides feel the clock turning against them at different moments.
older than 92% of games
collected more than 54% of games
Best with 2 Β· publisher: 12+
longer than 95% of games Β· typical 30β90 min
Takes some learning Β· 3.3 out of 5 Β· heavier than 90%
A normal range of ratings
Lots of text, fluency helps