1775: Rebellion

A brisk card-driven wargame where you fight the American Revolution one flag at a time.

πŸ‘₯ 2–4 players⏱ approx. 120 minπŸͺ„ A round to warm up10+
β˜… 6.9 Β· BGG #665

Who it's for

History fans and light wargamers who want real area control conflict without committing to a monster-length simulation.

Not for you if…

Direct military conflict and card-driven systems aren't your thing, because this is a wargame through and through.

🦊

Vibe's take

tense, tactical, historical, competitive, brisk for a wargame

See how it plays

About this game

1775: Rebellion puts you in charge of one side of the American Revolution, moving Continental soldiers and Patriots against Redcoats and Loyalists across the thirteen colonies. Cards drive your every move, custom dice settle battles fast, and calling in Native American allies, Hessian mercenaries or the French fleet can tip a losing war around. Controlling a colony plants your flag there, and when the Treaty of Paris finally gets signed, whoever holds the most flags wins. It plays lean for a card-driven wargame, brisk enough for an evening, but still asks you to think in fronts, timing and asymmetric strengths.

Card-driven troop movementCustom dice battlesAllies can swing the war

By the numbers

Players

Best at 2, 4 playersWorks with 2–4

Duration

60–120 min

Ages 10+

Complexity

2.3 / 5 β€” Light

BGG Rating

6.9/10

Rank #665

4.5k ratings

Published

2013

Language

Moderate text

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