Warhammer: Invasion

Command Warhammer Fantasy factions in a two-player card war where attacking specific capital zones reshapes the battle.

πŸ‘₯ 2 players⏱ approx. 45 minπŸͺ„ Takes some learning10+
β˜… 6.7 Β· BGG #944

Who it's for

Warhammer fans and competitive card game players who want aggressive two-player dueling with zone-based strategy.

Not for you if…

You dislike living card game investment models or prefer cooperative experiences.

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Vibe's take

Warhammer aggressive combat, zone management tension, card game depth, faction identity

About this game

Two players command Warhammer Fantasy factions in a living card game of kingdom management and destruction. Each player's capital has three zones: kingdom for resource production, quest for card draw, and battlefield for attack power. Cards played to each zone strengthen different aspects of your empire, and attacking opponents damages specific zones permanently. The strategic tension of building up versus tearing down creates dramatic swings. A deep, aggressive dueling card game.

Three-zone capital systemTarget specific enemy zonesDeep Warhammer card combat

Get it

from €8

from €8 Β· Amazon.deAd Β· affiliate linkBGG
By the numbers

Players

Best at 2 playersWorks with 2

Duration

45 min

Ages 10+

Complexity

2.7 / 5 β€” Medium

BGG Rating

6.7/10

Rank #944

6.1k ratings

Published

2009

Language

Heavy text

Designed by

Eric M. Lang

Published by

Galakta, Fantasy Flight Games, Nexus Editrice, Wargames Club Publishing, Stratelibri, Heidelberger Spieleverlag, Edge Entertainment

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