Phoenix Elves against Tundra Orcs: summon units with magic, roll dice and hunt the enemy Summoner.
Fire against ice, and a wasteland where a paradise used to be. This 2009 starter set puts two factions in your hands: the Phoenix Elves, volcanic magic-users out for revenge, and the Tundra Orcs, frozen raiders with grisly plans. Everything sits in two decks. You summon units onto a small grid with magic, move them forward and roll dice to hit. Whoever brings down the enemy Summoner wins. It plays like a card game with a chessboard attached, wrapped up in roughly half an hour. Both decks arrive complete, so you can start a fight straight from the box. It is a game for two, although the box lists up to four.
Who it's for
You want a quick fantasy duel with real positioning, and you like jumping in with two ready-made decks.
Not for you if…
You want a game for more than two, or you like building your own decks. These factions are fixed, and it is a two-player fight at heart.
Vibe's take
Tactical, compact and with just enough dice luck to stay tense. You think in formations and trades, and one good turn can flip the whole skirmish.
older than 80% of games
collected more than 62% of games
Best with 2 · publisher: 9+
shorter than 69% of games · typical 30–90 min
One warm-up round · 2.3 out of 5 · heavier than 62%
Some love it, others really don’t
Text on cards or in the rules