Tsuro of the Seas

Lay wake tiles, steer your ship, and nudge rivals off the edge of the sea.

πŸ‘₯ 2–8 players⏱ approx. 40 minπŸͺ„ Rules in 5 min6+
β˜… 6.2 Β· BGG #2,240

Who it's for

You like light path-building games that look pretty and have a bit of bite, or you need a game that works with a big group.

Not for you if…

You do not like being eliminated, even briefly, or you want deep strategy. Luck of the draw matters, and your fate depends on what other players place.

🦊

Vibe's take

Gentle and sneaky at once: most turns are a quick, thoughtful tile placement, then suddenly a ship is sailing off the board and everyone gasps. The sea monsters add a playful bit of chaos.

About this game

Everyone sails a ship across a board that is built as you go. On your turn, you lay down a tile with winding wake lines, and every ship it touches immediately follows the new path to the end. The goal is simple: stay on the board longer than anyone else. The cunning part is that you can also send other ships sailing off the edge. In this sea version, sea monsters join in and shake up the tidy rules, which makes the waters a bit more unpredictable than in the original. Up to eight players can sail together, and a round is over quickly, so a player who gets eliminated early does not wait long for the next one.

Eight players at one tablePath tiles build a living sea mapSea monsters stir the waters

By the numbers

Players

Best at 4, 6 playersWorks with 2–8

Duration

20–40 min

Ages 6+

Complexity

1.4 / 5 β€” Very Light

BGG Rating

6.2/10

Rank #2,240

7.0k ratings

Published

2012

Designed by

Jordan Weisman, Tom McMurchie

Published by

Calliope Games, Flick Game Studio

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