Lay wake tiles, steer your ship, and nudge rivals off the edge of the sea.
Who it's for
You like light path-building games that look pretty and have a bit of bite, or you need a game that works with a big group.
Not for you ifβ¦
You do not like being eliminated, even briefly, or you want deep strategy. Luck of the draw matters, and your fate depends on what other players place.
Vibe's take
Gentle and sneaky at once: most turns are a quick, thoughtful tile placement, then suddenly a ship is sailing off the board and everyone gasps. The sea monsters add a playful bit of chaos.
Everyone sails a ship across a board that is built as you go. On your turn, you lay down a tile with winding wake lines, and every ship it touches immediately follows the new path to the end. The goal is simple: stay on the board longer than anyone else. The cunning part is that you can also send other ships sailing off the edge. In this sea version, sea monsters join in and shake up the tidy rules, which makes the waters a bit more unpredictable than in the original. Up to eight players can sail together, and a round is over quickly, so a player who gets eliminated early does not wait long for the next one.
Get it
Players
Duration
20β40 min
Ages 6+
Complexity
1.4 / 5 β Very LightBGG Rating
6.2/10
Rank #2,240
7.0k ratings
Published
2012
Designed by
Jordan Weisman, Tom McMurchie
Published by
Calliope Games, Flick Game Studio