A Roman wargame of deckbuilding, civil war and fragile thrones set in the Crisis of the Third Century.
The Roman Empire in the third century nearly collapsed, with a new man claiming the purple every few years. In Time of Crisis, from GMT in 2017, you lead a Roman dynasty during those fifty chaotic years, 235 to 284 AD. You start with one province and a few weak cards, then build influence among the senate, the army and the people, using a deck you improve as you go. Dice settle battles, barbarians push at the borders, and the throne changes hands again and again. It is a card-driven wargame, so every card has to do double duty. Expect long, scheming sessions, around three hours, where staying in power is harder than getting there.
Who it's for
You like deckbuilding mixed with area control and wargame tension, and you enjoy Roman history with real stakes.
Not for you ifβ¦
You want something light or short. It plays long, and an unlucky dice roll in the wrong battle can sting.
Vibe's take
Heavy on history and heavy on scheming. You build a deck, watch the throne, and learn that any lead can disappear when a rival turns on you.
older than 54% of games
collected more than 46% of games
Best with 4
longer than 95% of games Β· typical 30β90 min
Takes some learning Β· 3.0 out of 5 Β· heavier than 85%
A normal range of ratings
Text on cards or in the rules