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Crisis

Run an industrial empire in a country in crisis: invest, speculate and decide how much to sacrifice for the common good.

Crisis is set in Axia, a country with a glorious past, a shaky present and a more unpredictable future: the longest recession in its modern history, deep inequality and a political system on the edge. You and your fellow industrialists are sent to help, and maybe to profit. It is a heavy economic game for one to five, built around worker placement with different worker types, an action queue, a commodity market, investment, loans and events. It is semi-cooperative: sacrificing short-term gain for a brighter future helps everyone, but only one of you wins. About two hours, and see opportunity where others see crisis.

Semi-cooperative economic tensionAction queue plus worker placementLoans, markets and speculation

Who it's for

You enjoy heavier economic games and semi-cooperative dilemmas, with a group that likes planning and talking about the common good versus personal gain.

Not for you if…

You want a light, quick game or you dislike open-ended negotiation about shared risk. It is long and demands attention.

Vibe's take

Weighty and tense. You queue actions, gamble on commodities, and watch the country wobble while debating whether to save it or squeeze it. Heavy on planning, with a conscience built in.

#1,521 on BGG

of over 30,000 ranked board games

Published 2016 · 10 years ago

older than 59% of games

In 3,772 collections

collected more than 48% of games

1–5 players · ages 12+

Best with 4 · publisher: 14+

45–120 min

longer than 87% of games · typical 30–90 min

Complexity: demanding

Takes some learning · 3.1 out of 5 · heavier than 86%

Opinions: broad agreement

Most people rate it similarly

Language: little text

A few terms, easy to look up

Play style: competitive and cooperative · solo too

Semi-cooperative: you fight the game together, one player wins